<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/2.3.2" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>The Mammon Philosophy</title>
	<link>http://simonbob.fobby.net/blug</link>
	<description>Behind every guilty pleasure, there's a groundbreaking business waiting to happen.</description>
	<pubDate>Thu, 10 Dec 2009 15:08:33 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.2</generator>
	<language>en</language>
			<item>
		<title>Perpetuation</title>
		<link>http://simonbob.fobby.net/blug/2009/10/22/perpetuation/</link>
		<comments>http://simonbob.fobby.net/blug/2009/10/22/perpetuation/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 14:41:50 +0000</pubDate>
		<dc:creator>Simon Roberts</dc:creator>
		
		<category><![CDATA[Diversionary]]></category>

		<category><![CDATA[MGS: Peace Walker]]></category>

		<guid isPermaLink="false">http://simonbob.fobby.net/blug/2009/10/22/perpetuation/</guid>
		<description><![CDATA[Via Kotaku, a blip from Hideo Kojima as to why he&#8217;s putting MGS: Peace Walker on the PSP:
With the PS3, you&#8217;ve got a whole range of middle- and high-school kids who can&#8217;t play your game because their parents don&#8217;t let them play video games at home. Those kids can whine at their parents all day [...]]]></description>
		<wfw:commentRss>http://simonbob.fobby.net/blug/2009/10/22/perpetuation/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Playability</title>
		<link>http://simonbob.fobby.net/blug/2009/05/15/playability/</link>
		<comments>http://simonbob.fobby.net/blug/2009/05/15/playability/#comments</comments>
		<pubDate>Fri, 15 May 2009 15:25:58 +0000</pubDate>
		<dc:creator>Simon Roberts</dc:creator>
		
		<category><![CDATA[Diversionary]]></category>

		<category><![CDATA[six days in fallujah]]></category>

		<guid isPermaLink="false">http://simonbob.fobby.net/blug/2009/05/15/playability/</guid>
		<description><![CDATA[Reading an article about Six Days in Fallujah, the recently canceled title which would have been the first game to be released concurrently with the conflict it featured, I came across this line from oft-cited Gamasutra columnist Ian Bogost:
&#8220;We use the word fun as a placeholder, when we don&#8217;t even really know what we mean [...]]]></description>
		<wfw:commentRss>http://simonbob.fobby.net/blug/2009/05/15/playability/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The Following</title>
		<link>http://simonbob.fobby.net/blug/2009/03/26/the-following/</link>
		<comments>http://simonbob.fobby.net/blug/2009/03/26/the-following/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 14:28:23 +0000</pubDate>
		<dc:creator>Simon Roberts</dc:creator>
		
		<category><![CDATA[Diversionary]]></category>

		<category><![CDATA[Industrial]]></category>

		<category><![CDATA[Final Fantasy]]></category>

		<guid isPermaLink="false">http://simonbob.fobby.net/blug/2009/03/26/the-following/</guid>
		<description><![CDATA[Much as Marle unwittingly follows Crono to the telepod demonstration which sucks her into the middle ages, you can now follow me on Twitter! Simply attach your account to mine in the manner of your choosing, and you&#8217;ll receive updates on my latest posts, gaming accomplishments, and other sundry activities such as previews of my [...]]]></description>
		<wfw:commentRss>http://simonbob.fobby.net/blug/2009/03/26/the-following/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Stop and Talk</title>
		<link>http://simonbob.fobby.net/blug/2009/03/03/stop-and-talk/</link>
		<comments>http://simonbob.fobby.net/blug/2009/03/03/stop-and-talk/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 14:22:57 +0000</pubDate>
		<dc:creator>Simon Roberts</dc:creator>
		
		<category><![CDATA[Diversionary]]></category>

		<category><![CDATA[metroid prime 3]]></category>

		<category><![CDATA[Paper Mario]]></category>

		<guid isPermaLink="false">http://simonbob.fobby.net/blug/2009/03/03/stop-and-talk/</guid>
		<description><![CDATA[A hallmark of the Metroid Prime series &#8212; okay, hold on.  I feel weird saying that a subset series that only started one console generation ago, despite being built on a storied franchise, already has its own hallmarks.  It&#8217;d be like saying that a key component of Mario games is Goomba-stomping after only [...]]]></description>
		<wfw:commentRss>http://simonbob.fobby.net/blug/2009/03/03/stop-and-talk/feed/</wfw:commentRss>
		</item>
		<item>
		<title>One At A Time</title>
		<link>http://simonbob.fobby.net/blug/2009/02/18/one-at-a-time/</link>
		<comments>http://simonbob.fobby.net/blug/2009/02/18/one-at-a-time/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 15:34:51 +0000</pubDate>
		<dc:creator>Simon Roberts</dc:creator>
		
		<category><![CDATA[Industrial]]></category>

		<category><![CDATA[MadWorld]]></category>

		<category><![CDATA[okami]]></category>

		<guid isPermaLink="false">http://simonbob.fobby.net/blug/2009/02/18/one-at-a-time/</guid>
		<description><![CDATA[MadWorld isn&#8217;t out until March, but the developers are already talking sequels.  Catch this exchange in an interview at That VideoGame Blog with producer Astushi Inaba:
TVGB: So if this is a big success will you move on to a different title on the Wii or are you thinking about sequels?
AI: Platinum Games has several [...]]]></description>
		<wfw:commentRss>http://simonbob.fobby.net/blug/2009/02/18/one-at-a-time/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Report: Control youth gamers with &#8220;Red Butt&#8221; strategy</title>
		<link>http://simonbob.fobby.net/blug/2009/02/12/report-control-youth-gamers-with-red-butt-strategy/</link>
		<comments>http://simonbob.fobby.net/blug/2009/02/12/report-control-youth-gamers-with-red-butt-strategy/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 20:38:47 +0000</pubDate>
		<dc:creator>Simon Roberts</dc:creator>
		
		<category><![CDATA[Industrial]]></category>

		<category><![CDATA[the media]]></category>

		<guid isPermaLink="false">http://simonbob.fobby.net/blug/2009/02/12/report-control-youth-gamers-with-red-butt-strategy/</guid>
		<description><![CDATA[In the wake of the European Parliament&#8217;s Internal Market Committee&#8217;s released statement that parents should have a &#8220;red button&#8221; to disable online games, a prominent Canadian game design philosopher has suggested that even further steps should be taken.
&#8220;Your game-obsessed kids need a good spanking,&#8221; said Simon Roberts of The Mammon Industry.  &#8220;Spank &#8216;em until [...]]]></description>
		<wfw:commentRss>http://simonbob.fobby.net/blug/2009/02/12/report-control-youth-gamers-with-red-butt-strategy/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Transition</title>
		<link>http://simonbob.fobby.net/blug/2009/02/03/transition/</link>
		<comments>http://simonbob.fobby.net/blug/2009/02/03/transition/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 15:16:45 +0000</pubDate>
		<dc:creator>Simon Roberts</dc:creator>
		
		<category><![CDATA[Diversionary]]></category>

		<category><![CDATA[lttp]]></category>

		<category><![CDATA[SMRPG]]></category>

		<guid isPermaLink="false">http://simonbob.fobby.net/blug/2009/02/03/transition/</guid>
		<description><![CDATA[If there&#8217;s one problem with today&#8217;s games, it&#8217;s that the number of large-scale treks greatly outweigh the simpler start-to-finish titles.  It seems as if all but the most casual of titles are now packaged with &#8220;adventure&#8221; or &#8220;storyline&#8221; modes, sending players on journeys that deliver an overload of information as a balance to the [...]]]></description>
		<wfw:commentRss>http://simonbob.fobby.net/blug/2009/02/03/transition/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Zeroed In</title>
		<link>http://simonbob.fobby.net/blug/2008/12/02/zeroed-in/</link>
		<comments>http://simonbob.fobby.net/blug/2008/12/02/zeroed-in/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 16:53:38 +0000</pubDate>
		<dc:creator>Simon Roberts</dc:creator>
		
		<category><![CDATA[Industrial]]></category>

		<category><![CDATA[the media]]></category>

		<guid isPermaLink="false">http://simonbob.fobby.net/blug/2008/12/02/zeroed-in/</guid>
		<description><![CDATA[Heather Mallick has an article up on CBC entitled, rather titillatingly, Porn is in the air that we breathe.  Hey, with a headline like that, how could I possibly ignore it?  And I was rewarded for my keen sense of exotic editorial excavation with a fabulous picture of Madonna in a corset (circa [...]]]></description>
		<wfw:commentRss>http://simonbob.fobby.net/blug/2008/12/02/zeroed-in/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Norfair</title>
		<link>http://simonbob.fobby.net/blug/2008/11/26/norfair/</link>
		<comments>http://simonbob.fobby.net/blug/2008/11/26/norfair/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 19:33:32 +0000</pubDate>
		<dc:creator>Simon Roberts</dc:creator>
		
		<category><![CDATA[Diversionary]]></category>

		<category><![CDATA[Super Metroid]]></category>

		<guid isPermaLink="false">http://simonbob.fobby.net/blug/2008/11/26/norfair/</guid>
		<description><![CDATA[When I was young (or so much younger than today) I used to hate Maridia, the token waterlogged area in Super Metroid.  I hated how its passages would crisscross each other in a confusing fashion, how the quicksand could suck you into an earlier area if you weren&#8217;t careful, how you could gain access [...]]]></description>
		<wfw:commentRss>http://simonbob.fobby.net/blug/2008/11/26/norfair/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Marketable</title>
		<link>http://simonbob.fobby.net/blug/2008/11/25/marketable/</link>
		<comments>http://simonbob.fobby.net/blug/2008/11/25/marketable/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 15:52:32 +0000</pubDate>
		<dc:creator>Simon Roberts</dc:creator>
		
		<category><![CDATA[Industrial]]></category>

		<category><![CDATA[Game Production]]></category>

		<guid isPermaLink="false">http://simonbob.fobby.net/blug/2008/11/25/marketable/</guid>
		<description><![CDATA[This got past my radar on the weekend, but luckily a clarification put it back on front pages today: Electronic Entertainment Design and Research helps companies make profitable games&#8230; or not, as the article explains, detailing how different features (multiplayer, cross-platform design) can be hit-or-miss in terms of overall profitability.  The big figure that [...]]]></description>
		<wfw:commentRss>http://simonbob.fobby.net/blug/2008/11/25/marketable/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
