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	<title>Comments for The Mammon Philosophy</title>
	<link>http://simonbob.fobby.net/blug</link>
	<description>Behind every guilty pleasure, there's a groundbreaking business waiting to happen.</description>
	<pubDate>Tue, 16 Mar 2010 12:10:00 +0000</pubDate>
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		<title>Comment on It&#8217;s an Accident by Zolpidem.</title>
		<link>http://simonbob.fobby.net/blug/2008/02/10/its-an-accident/#comment-7955</link>
		<dc:creator>Zolpidem.</dc:creator>
		<pubDate>Wed, 03 Mar 2010 00:02:33 +0000</pubDate>
		<guid>http://simonbob.fobby.net/blug/2008/02/10/its-an-accident/#comment-7955</guid>
		<description>&lt;strong&gt;Zolpidem tartrate....&lt;/strong&gt;

Zolpidem overdose. Zolpidem....</description>
		<content:encoded><![CDATA[<p><strong>Zolpidem tartrate&#8230;.</strong></p>
<p>Zolpidem overdose. Zolpidem&#8230;.</p>
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		<title>Comment on Hiding and Seeking by My Domain</title>
		<link>http://simonbob.fobby.net/blug/2008/02/15/hiding-and-seeking/#comment-7894</link>
		<dc:creator>My Domain</dc:creator>
		<pubDate>Fri, 05 Feb 2010 01:23:32 +0000</pubDate>
		<guid>http://simonbob.fobby.net/blug/2008/02/15/hiding-and-seeking/#comment-7894</guid>
		<description>&lt;strong&gt;Joe...&lt;/strong&gt;

Check out my domain sometime....</description>
		<content:encoded><![CDATA[<p><strong>Joe&#8230;</strong></p>
<p>Check out my domain sometime&#8230;.</p>
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		<title>Comment on Perpetuation by Gauntlet</title>
		<link>http://simonbob.fobby.net/blug/2009/10/22/perpetuation/#comment-7401</link>
		<dc:creator>Gauntlet</dc:creator>
		<pubDate>Thu, 29 Oct 2009 23:40:44 +0000</pubDate>
		<guid>http://simonbob.fobby.net/blug/2009/10/22/perpetuation/#comment-7401</guid>
		<description>Kotaku is terrible and you should never read it.</description>
		<content:encoded><![CDATA[<p>Kotaku is terrible and you should never read it.</p>
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		<title>Comment on Playability by Chas</title>
		<link>http://simonbob.fobby.net/blug/2009/05/15/playability/#comment-3440</link>
		<dc:creator>Chas</dc:creator>
		<pubDate>Sat, 16 May 2009 05:37:37 +0000</pubDate>
		<guid>http://simonbob.fobby.net/blug/2009/05/15/playability/#comment-3440</guid>
		<description>Well put.

I think the fate of Six Days has a lot to do with the misunderstanding of video games in news and popular culture. The news reporters who claim kids are rewarded with "points" for killing cops and having sex with prostitutes in the various "levels" of GTA perpetuate the idea that the medium isn't capable of tackling serious, though-provoking subject matter in an intelligent way.

I'm interested in seeing if Atomic Games can find another publisher so we can actually get our hands on this game. I've read that actual troops involved in Phantom Fury in Fallujah were the ones to suggest the idea for the game's setting. I would love to see the end result.</description>
		<content:encoded><![CDATA[<p>Well put.</p>
<p>I think the fate of Six Days has a lot to do with the misunderstanding of video games in news and popular culture. The news reporters who claim kids are rewarded with &#8220;points&#8221; for killing cops and having sex with prostitutes in the various &#8220;levels&#8221; of GTA perpetuate the idea that the medium isn&#8217;t capable of tackling serious, though-provoking subject matter in an intelligent way.</p>
<p>I&#8217;m interested in seeing if Atomic Games can find another publisher so we can actually get our hands on this game. I&#8217;ve read that actual troops involved in Phantom Fury in Fallujah were the ones to suggest the idea for the game&#8217;s setting. I would love to see the end result.</p>
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		<title>Comment on Report: Control youth gamers with &#8220;Red Butt&#8221; strategy by Abdul Beasley</title>
		<link>http://simonbob.fobby.net/blug/2009/02/12/report-control-youth-gamers-with-red-butt-strategy/#comment-2499</link>
		<dc:creator>Abdul Beasley</dc:creator>
		<pubDate>Wed, 01 Apr 2009 08:50:57 +0000</pubDate>
		<guid>http://simonbob.fobby.net/blug/2009/02/12/report-control-youth-gamers-with-red-butt-strategy/#comment-2499</guid>
		<description>Reading this on my Kindle2!  Sitting outside in the sunshine and reading your blog, it's really amazing.  Btta5200</description>
		<content:encoded><![CDATA[<p>Reading this on my Kindle2!  Sitting outside in the sunshine and reading your blog, it&#8217;s really amazing.  Btta5200</p>
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		<title>Comment on One At A Time by Mr. Sword</title>
		<link>http://simonbob.fobby.net/blug/2009/02/18/one-at-a-time/#comment-2316</link>
		<dc:creator>Mr. Sword</dc:creator>
		<pubDate>Fri, 20 Mar 2009 06:15:48 +0000</pubDate>
		<guid>http://simonbob.fobby.net/blug/2009/02/18/one-at-a-time/#comment-2316</guid>
		<description>What about God Hand? MadWorld seems to deliver on over-the-top action, and I'd like to see Platinum take a stab at what is perhaps the best beat-'em-up in the last three years.

(Of course, an Okami is fine too.)</description>
		<content:encoded><![CDATA[<p>What about God Hand? MadWorld seems to deliver on over-the-top action, and I&#8217;d like to see Platinum take a stab at what is perhaps the best beat-&#8217;em-up in the last three years.</p>
<p>(Of course, an Okami is fine too.)</p>
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		<title>Comment on Norfair by Abyssal</title>
		<link>http://simonbob.fobby.net/blug/2008/11/26/norfair/#comment-1792</link>
		<dc:creator>Abyssal</dc:creator>
		<pubDate>Fri, 19 Dec 2008 16:54:20 +0000</pubDate>
		<guid>http://simonbob.fobby.net/blug/2008/11/26/norfair/#comment-1792</guid>
		<description>There is one redeeming quality to Norfair, it's got in my opinion some of the best music in the game (somewhere on my comp I still have midi's of my favorite Norfair songs and still load them up in my playlist from time to time). Outside of that, the number of times you have to go in, get something, leave, and then come back to repeat the whole process is downright infuriating at times.

The travel time spend going back and forth is ridiculous, and for an area you need to visit so many times it really should have more than one entrance.</description>
		<content:encoded><![CDATA[<p>There is one redeeming quality to Norfair, it&#8217;s got in my opinion some of the best music in the game (somewhere on my comp I still have midi&#8217;s of my favorite Norfair songs and still load them up in my playlist from time to time). Outside of that, the number of times you have to go in, get something, leave, and then come back to repeat the whole process is downright infuriating at times.</p>
<p>The travel time spend going back and forth is ridiculous, and for an area you need to visit so many times it really should have more than one entrance.</p>
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		<title>Comment on Zeroed In by Abyssal</title>
		<link>http://simonbob.fobby.net/blug/2008/12/02/zeroed-in/#comment-1791</link>
		<dc:creator>Abyssal</dc:creator>
		<pubDate>Fri, 19 Dec 2008 16:46:01 +0000</pubDate>
		<guid>http://simonbob.fobby.net/blug/2008/12/02/zeroed-in/#comment-1791</guid>
		<description>It's sad, but rather true, both sides are more likely to just jump to the extremes than even take a little bit of time to truly understand the other side and sort the facts from the fiction.

Then again it is human nature to fall back into an offensive mode when offended. Target a completely different group in a similar way as gamers have been by legislators and the news and everything else, I'd bet that they'd react in a similar way as the serious gamers. Imagine what the response would be if say, a religious book was found containing information about some wars (as object lessons about the power of the religions god/s/ess/esses in turning an unfavorable fight into victory for their side, something not at all uncommon in most world religions) and the media used this to say that the killer decided his/her faith would protect them as they killed all the unbelievers. My guess is the immediate response from the members of that religion would be similar to the responses that can be found on game politics, and I wouldn't be surprised to see similar sites spring up if the lawmakers tried to get the religion declared as not a real one and thus able to be a legally forbidden faith (compare to the attempts to get video games declared as not art and therefore able to be banned under anti-obscenity laws).

This holds true regardless of what group is targeted so long as it has members that are passionate about the group, because it triggers a fight or flight response once the members feel their way of life is threatened. When the choice is to fight it, like all combative situations, becomes an us or them situation in the minds of those involved. This leads to there not even being a desire to actually understand the other side, and eventually leads to an increasing number of kneejerk responses whenever something new is posted.</description>
		<content:encoded><![CDATA[<p>It&#8217;s sad, but rather true, both sides are more likely to just jump to the extremes than even take a little bit of time to truly understand the other side and sort the facts from the fiction.</p>
<p>Then again it is human nature to fall back into an offensive mode when offended. Target a completely different group in a similar way as gamers have been by legislators and the news and everything else, I&#8217;d bet that they&#8217;d react in a similar way as the serious gamers. Imagine what the response would be if say, a religious book was found containing information about some wars (as object lessons about the power of the religions god/s/ess/esses in turning an unfavorable fight into victory for their side, something not at all uncommon in most world religions) and the media used this to say that the killer decided his/her faith would protect them as they killed all the unbelievers. My guess is the immediate response from the members of that religion would be similar to the responses that can be found on game politics, and I wouldn&#8217;t be surprised to see similar sites spring up if the lawmakers tried to get the religion declared as not a real one and thus able to be a legally forbidden faith (compare to the attempts to get video games declared as not art and therefore able to be banned under anti-obscenity laws).</p>
<p>This holds true regardless of what group is targeted so long as it has members that are passionate about the group, because it triggers a fight or flight response once the members feel their way of life is threatened. When the choice is to fight it, like all combative situations, becomes an us or them situation in the minds of those involved. This leads to there not even being a desire to actually understand the other side, and eventually leads to an increasing number of kneejerk responses whenever something new is posted.</p>
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		<title>Comment on Zeroed In by Elliotw2</title>
		<link>http://simonbob.fobby.net/blug/2008/12/02/zeroed-in/#comment-1772</link>
		<dc:creator>Elliotw2</dc:creator>
		<pubDate>Sun, 14 Dec 2008 05:44:11 +0000</pubDate>
		<guid>http://simonbob.fobby.net/blug/2008/12/02/zeroed-in/#comment-1772</guid>
		<description>Oops, sorry about that, the browser I used showed it a little differently</description>
		<content:encoded><![CDATA[<p>Oops, sorry about that, the browser I used showed it a little differently</p>
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		<title>Comment on Zeroed In by Elliotw2</title>
		<link>http://simonbob.fobby.net/blug/2008/12/02/zeroed-in/#comment-1771</link>
		<dc:creator>Elliotw2</dc:creator>
		<pubDate>Sun, 14 Dec 2008 05:41:12 +0000</pubDate>
		<guid>http://simonbob.fobby.net/blug/2008/12/02/zeroed-in/#comment-1771</guid>
		<description>I think it's because most gamers seem to think that the first thing that will happen anytime
someone comments on our hobby is that it'll get taken away and we'll be killed. It could help a
little if they would stop treating us as savage monsters without morals and brains. Everytime I see
gamers reflected in the news, it's after a murder or something like that, the killer just happens
to have some violent games floating around in their house, from DooM to GTA. I think these fierce
arguments could stop a little if each side would understand each other a little more</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s because most gamers seem to think that the first thing that will happen anytime<br />
someone comments on our hobby is that it&#8217;ll get taken away and we&#8217;ll be killed. It could help a<br />
little if they would stop treating us as savage monsters without morals and brains. Everytime I see<br />
gamers reflected in the news, it&#8217;s after a murder or something like that, the killer just happens<br />
to have some violent games floating around in their house, from DooM to GTA. I think these fierce<br />
arguments could stop a little if each side would understand each other a little more</p>
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