The Most Boring
Friday, May 23rd, 2008Cautiously picking my way through the umpteenth group of stilt-walking Shy Guys in search of the red coins, I abruptly reached over without looking, saved a state on the emulator, and closed the game. I was in either world 5 or 6; I don’t know which, because after so many, they all start to look the same, especially the cave levels. How many Chomp Rocks on inclines do we really need? Even though Yoshi’s Island has a multitude of moves and endearing crayon-like graphics, no other Mario game feels quite so tedious. I’m convinced it’s because of the necessity for red coins and flowers. If they didn’t need to hide those all over the place, they could have briefer, more meaningful levels, the kind they had in SMB3 or Super Mario World. On the other hand, the baby-Mario dynamic is definitely an encouraging factor: I hate the crying so much, I’ll do anything to keep from getting hit. Of course, it happens anyway, because everybody and their brother is out to get Yoshi. Reaching the end with only 29 stars and having to use a bonus item to max out gets old fast. Anyway, I got all the bonus levels, so I can finally put this sub-par sequel to rest.