The Complexity
Thursday, December 27th, 2007Halfway through finishing the third floor of Nethack’s special Sokoban area, Simon the Barbarian’s senses began to play tricks on him. First he became confused, then stunned. On the other side of the screen, my concern was growing. I knew from experience that a series of messages in quick succession could mean very bad things, and my previous barbarian died of food poisoning after eating a rotten corpse that his god wouldn’t accept in sacrifice. (Every single situation in Nethack is roughly this complicated.) Soon, when Simon the Barbarian “felt incredibly sick,” I nearly panicked — had my recent fight with a werejackal been more nefarious than I’d first suspected? Was the unpleasant egg I’d eaten actually harmful to me? Or could there be a hidden foe or trap doing something out of my line of sight?